This week George told us that there are 4 main key poses for the walk cycle animation which are:-
- Contact Pose
- Down Pose
- Passing Pose
- Up Pose
By understanding these basic poses, we started to do a walk cycle of 24 frames by creating a foundation in the keyframes by blocking these poses. The contact poses went at 0, 12 and 24 and the others were distributed evenly between these frames.
Again for this assignment I referenced the walker into my scene and started keyframing the contact poses. For the down pose, passing pose and up pose I keyframed them evenly with 3 frames between each. After getting that down it was easy to replicate the next 24 frames with the help of the initial ones, I just needed to change the values and make some changes in the graph editor and with that I have a 48 frames walk cycle ready. After completing the walk, I added some rotation to the ball so that the walk feels more realistic and the weight shift to be visible.
I got feedback on my walk cycle blockout animation and I got some changes to make and after the critique session we went ahead with the lecture and George told us that our next assignment will be to convert the blockout of walk cycle into spline.