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3D Computer Animation Fundamental Animation

Week 10: Body Mechanics Blocking

This week, I worked on blockout animation of the character jumping. I struggled with a few things, like getting the character’s position right during the jump. The landing didn’t look natural either, and the timing between the start of the jump and reaching the peak felt slow.

To fix this, I focused on the motion path of the jump and adjusted the landing poses to make the weight shift more realistic. I also sped up the frames between the takeoff and peak to give the jump more energy.

It took some trial and error, but I learned a lot about timing, weight, and motion arcs.

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