This week, I took my blockout animation a step further by converting it to spline. My main focus was on creating smooth arcs in the character’s movement to make the animation feel more natural and dynamic.
While working on this, I faced a few challenges. The character seemed to drift too far to the right while in the air, which threw off the balance of the jump. The exaggeration at the start of the motion didn’t look right either—it felt unnatural and distracted from the overall flow. On top of that, the character stayed in the air for too long, making the jump feel unrealistic.
To fix these issues, I concentrated on refining the motion path and adjusting the character’s poses frame by frame. It took some patience, but these tweaks started to bring the animation closer to what I had envisioned.
This process reminded me how important it is to focus on details like timing and arcs to make animations look believable. It’s been a challenging but rewarding experience, and I’m excited to see how much further I can push this animation.