This week I finished grey boxing and imported the meshed to Unreal Engine and placed them properly there. I also started looking for character animate and add to my project. After importing the basic shapes in Unreal I started adjusting the atmosphere and sky in Unreal to set the mood for my project as I am going for a dark red night like atmosphere.

Next I started combining different meshes from Fab, Quixel Bridge and Sketchfab and started making modular meshes to change the basic meshes with those. I just combined different meshes and changed the texture file a little to blend them into each other and after that I started combining them by creating ‘Packed Level Instances’ and that gave me the building blocks for the Cathedral.