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3D Computer Animation Fundamental Immersion

Week 11: Sequencers and Rendering

This week I focused on all the Sequencers and camera focus and timing. For one of the scene I created a Niagara effect of dust particles bursting around in a circle when the character is hitting the ground with some camera shake to add a dramatic effect to the scene.

After I was done with all the focusing and timing of the cameras I added Bloom and LUTs to the cameras and turned on Motion Blur and put all the Sequencer together in a Master Sequencer for rendering.

During rendering I faced some issues with the cloth simulation as the cloth was acting weird and later on I found out that Anti Aliasing was causing this issue so in Movie Render I turned off Anti Aliasing and to compensate with it I added some extra Console Variables in the renderer to enhance the quality of the renders.

I rendered all the scenes in the Digital Space as my device was not strong enough to render all that and after the rendering was done I just did some colour correction and added some sound effects to the video in Adobe Premiere Pro and in this way I completed my Unreal Engine Assignment.

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