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Design for Animation

Week 10: Diving Deeper and Refining Ideas

By Week 10, I had gathered a lot of research, and the next step was to refine my ideas and present a cohesive argument. I focused more on the psychological aspect of the Uncanny Valley, diving into how the brain reacts when a character looks almost human but not quite right. This led me to study more into cognitive science and how people perceive facial expressions and body language.

A major challenge this week was connecting all of the different elements I had researched, such as facial expressions, motion capture technology, and stylisation, into a clear narrative. I had to revisit my notes and ensure that my points flowed logically, one leading into the next.

To solve this, I created an outline that mapped out how I would approach each section of the report. For example, I first discussed how character design can influence the Uncanny Valley, then moved on to how motion capture and AI play a role in creating more realistic characters. I concluded with a section on stylisation and how it helps to avoid the discomfort of hyper-realism. This outline helped me stay organized and make sure I didn’t get lost in all the details.

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