This week, I focused on researching key areas for my thesis and identifying the most relevant keywords. It was all about finding the right terms to help guide my search and make my research more effective.
Keywords I’m focusing on:
- Low-Poly vs High-Poly Models
- AAA Game Character Design
- Game Engine Technology
- 3D Modeling and Sculpting in Games
- PBR Texturing
- Rigging and Animation Tools
- Metahumans in Game Design
- AI in Character Creation
Using these keywords, I’ve been exploring Google Scholar and reading books to gather information. The goal is to dive deeper into how character design in games evolved and what tools and technologies made this possible.
I’ve started looking into the role of game engines, like Unreal Engine, and how they’ve improved character design. Also, understanding the shift from low-poly models to the highly detailed AAA characters we see today is fascinating.
It’s been an exciting week of gathering useful resources.