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Thesis

Week 6: Refining Research Direction

This week, I’ve been narrowing down the focus of my research. My main question—how character design in AAA games evolved from low-poly to high-detail models—has become more specific. I’ve decided to concentrate on the key technologies that made this shift possible.

Rather than covering everything about game character evolution, I’m focusing on game engines, modeling software, and animation techniques. These are the key factors that have helped improve the quality and realism of characters over time.

I’m also refining the structure of my thesis and making sure my chapters flow in a logical order. I’ll be focusing on topics like:

  • How tools like ZBrush and Unreal Engine helped improve character design.
  • The importance of realistic texturing and advanced rigging.
  • Case studies of specific characters to show the evolution of design.

Next week, I’ll start researching more specific examples and looking into academic sources about these technologies. This will help me strengthen my analysis and ensure my thesis stays focused.

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