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George Term 2 & 3

Term 3 Week 15: Fixing Spline

This week was all about polishing my animation and tightening up the final details. I focused mainly on improving the landing—making sure the character really feels the impact when hitting the ground. I wanted to add weight and realism to that moment, so it didn’t feel soft or floaty.

After showing my first spline pass to George, he gave me some valuable feedback. One of the main things he pointed out was that during a step, the heel should make contact with the ground first—not the toes. He also mentioned that the sword needed to follow the hand more closely, with proper anticipation and added holds to sell the weight of the weapon. I went back and made those changes to improve the realism and flow.

Another challenge I faced was with timing. Although everything felt right during blocking, in spline the timing was slightly off. So, I spent time shifting keyframes and adjusting the spacing to make the motion feel sharper and more responsive.

I’m now at the stage where the animation is really starting to come alive—and while it still needs a few tweaks, it’s much closer to what I envisioned at the start of the project.

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