In Week 2, we learned how to set up VCam using our phones to control cameras inside Unreal Engine. The setup was fairly easy—we enabled the Live Link VCam plugin, connected our phones to Unreal, and were able to move the virtual camera just like holding a real one. It felt really intuitive and opened up new possibilities for capturing dynamic shots.
I went home and tried it again on my own, and it worked really well on my network. It made me realise I could definitely use this for my FMP later—I love the idea of acting as the camera person and physically moving through a virtual scene. It’s such a fun and useful tool, especially for creating more natural or cinematic camera movement.
For my artefact project, I’ve now decided I want to sculpt and rig my own character. I’ll use ZBrush for the sculpting and a rigging tool in Maya to create the rig. I’m excited to explore this because I think it will help me understand characters better and give me more control in how I animate. It’s a lot to learn, but it’s a direction I really want to go in, and this project is the perfect opportunity to try.