I had all my references organized in PureRef and a very clear vision for the character, so I began sculpting with a strong focus on staying true to those references to achieve a realistic and high-quality result. Before moving on to rigging or retopology, I wanted to make sure the sculpt was fully refined and polished.
At this point, I hadn’t started rigging or even planning it yet. During week 4, Aayushi approached me with her project idea, which was centered around the concept of identity. She asked if I would collaborate with her since she needed a character model that fit her theme. Since I was already sculpting this character, it made sense to work together.
I also saw this as a good opportunity to try out rigging in the future, once the sculpting was complete. I really liked Aayushi’s concept, so we decided to collaborate. This benefits both of us: I get to test and develop the rig, and she gets a character and rig tailored to her project.
We are now planning the upcoming weeks together to map out the next steps. For this week, my main goal is to finish sculpting the character before moving it into Maya for retopology.
