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Serra Term 3

Week 6: Projection Mapping

This week, we had a chance to experiment with MadMapper, a powerful tool for projection mapping that allows animations to be projected onto real-world surfaces using a projector. I spent time getting familiar with the software and focused on applying glitch effects, testing how these could highlight parts of my work through projection. I tried projection mapping for the first time. It was interesting to see how textures can be projected onto a 3D model to add detail without sculpting everything by hand. I’m excited to explore this technique more and see how it can help speed up my workflow while keeping the quality high.

Project Update:

This week, I finished the UV unwrapping for the low poly version of my model. Getting the UVs laid out cleanly was important to ensure the textures would map properly without stretching or distortion. Once the retopology and UVs were complete, I sent both the low poly model with UVs and the high poly sculpt to Aayushi. She’ll be using these files to bake the textures and normal maps, which will bring the details from the high poly onto the low poly mesh.

While Aayushi is working on the texturing side, I’m shifting my focus to rigging. I’m about to start creating the skeleton and controls for the model, so it can be animated smoothly.

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