Blender
I started by procedurally creating an animated floor texture in Blender for one of the scenes. The animation added dynamic movement to the floor, which looked really cool at first.
However, later on, we decided to switch from the animated floor to a static texture for simplicity and better performance. To do this, I simply modified the texture I originally created in Blender, adjusting it to work as a static surface instead.
This change helped streamline the scene without losing the visual style I was aiming for.


After Effects
For one of the scenes where the character floats, I created a liquid-style background effect using After Effects. The goal was to add a surreal, flowing visual that complements the mood and motion of the floating character.
I designed and animated the liquid effect directly in After Effects, experimenting with different distortion techniques and blending modes to get the look I wanted. Once the effect was complete, I rendered it out as an image sequence to maintain high quality and flexibility in Unreal Engine.
After rendering, I passed the image sequence to Aayushi, who will apply it to a background plane in the scene. This method allows us to keep the stylized motion without relying on real-time VFX inside Unreal, which helps with both performance and consistency.

I worked on creating glitch effects in After Effects to add a digital, distorted aesthetic to part of the project. I experimented with different techniques like displacement maps, RGB split, and time remapping to create a layered, broken-screen feel.
The final result gives a nice chaotic energy that fits well with the visual direction we’re going for. I plan to use these glitch elements either in transitions or as background overlays to enhance the atmosphere of the scene.

I used After Effects to create an infinite tunnel loop for one of the scenes in our project. The idea was to build a sense of depth and motion, almost like the character is moving through a digital or abstract space.
I achieved the loop by layering and animating shapes with scaling and motion effects, then using seamless transitions to make the tunnel appear continuous. The loop gives a hypnotic, immersive feel, which fits perfectly with the tone of the scene.
This tunnel loop will be used as a background or visual overlay, adding a strong stylistic element to that part of the project.
