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BLOG 11 – Final Rendering + Compositing + Reflection

After all animations, simulations, and effects were successfully imported and working in Unreal, it was finally time to render the final sequence. Rendering was another huge challenge. Each shot took a long time to process, and over the course of the project, rendering the entire sequence took around 52 hours. During this time, I encountered multiple crashes and errors that forced me to cancel and restart renders repeatedly. It was stressful, but I had to stay focused and systematic to ensure every shot was captured correctly.

Once the rendering was complete, I brought all the footage into After Effects. Here, I added 2D effects on top of the renders, enhancing moments like the sword clashes, character appearances, and subtle highlights. After finishing the compositing, I moved into Premiere Pro to color grade the entire sequence. This step helped unify the look of the project and gave it a polished, cinematic feel. I also used Photoshop to add 2D impact frames.

Impact Frames

Color Grading & Transitions in Premiere Pro

This project pushed me to my limits in every way. I was forced out of my comfort zone and had to try tools and techniques I had never used before, from Alembic caching, and Marvelous Designer simulations, to keyframing visual effects, rendering, and compositing. I encountered repeated problems and setbacks, but working through them taught me a tremendous amount. From character creation and rigging to animation, cloth simulation, Unreal Engine setup, visual effects, rendering, and post-production, I learned the full pipeline of bringing a complex animation project to life. It was exhausting, challenging, and sometimes frustrating but seeing the final result made all the effort completely worth it.

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