This week, I thought about what I want to do for my FMP thesis. I’ve always been interested in 3D animation, so I knew I wanted to pick a topic related to that. I didn’t want to choose just anything — I wanted something that feels important and connected to what’s happening in the industry now.
I looked at how animation is changing with new tools and technology. I also thought about how animation isn’t just about how it looks — it can tell stories and show emotions too. I tried to balance my interest in the technical side with the creative and emotional side.
After doing some research and watching industry talks, I came up with these three topic ideas:
- The Evolution of Character Design in Games: From Low-Poly Aesthetics to AAA
- Animating the Essence of Anime: Translating 2D Stylization Principles into 3D Character Animation
- Beyond Realism: The Appeal of Stylized Motion in Anime-Inspired 3D Animation
In the end, I chose The Evolution of Character Design in Games. I’m really interested in how game characters have changed over time, from simple designs to highly detailed AAA characters. This topic lets me explore both how the visuals have improved and how character design affects storytelling and player connection.