This week, I’ve focused on gathering and organizing sources for my literature review. Rather than diving into writing right away, I spent time finding materials that are closely connected to my research on the evolution of character design in games, specifically the role of technology in shaping AAA game characters.
I used academic databases and library tools to find relevant sources, using specific keywords like “character design,” “game engines,” “3D modeling,” “Unreal Engine,” and “animation technology.” I made sure to filter sources based on their relevance to my chapters, including topics like modeling software, rigging systems, and the impact of new tools on character realism.
I also started building an initial bibliography. For each source, I made quick notes on:
- What the source is about
- Why it’s important for my research
- Which chapter it might help support
- Any key quotes or ideas to revisit later
Right now, my main focus is to get an overview of the existing research. I’m not diving too deeply into analysis yet. The goal is to understand the key discussions around my topic, so next week, I can start identifying important patterns and where my argument fits within the current research.