In Week 1, we were introduced to the unit brief for our Advanced and Experimental 3D Computer Animation Techniques project. We have to create an artefact video that feels like an experience—something unique that plays with storytelling, animation, and experimentation. It’s a creative unit, meant to be more exploratory, where we’re encouraged to try new techniques and push our boundaries.
Personally, because I want to go into character animation, I’m planning to explore rigging more deeply. I’d like to create a rig from scratch for my own created character and use this process to support both storytelling and performance in my work. I’m hoping that by learning more about character rigging, I can bring more emotion and realism to my animations, while also improving my technical skills.
In class, we also talked about the concept of “experience” and how important it is when designing a piece. We looked at the different kinds of roles involved—audience, user, character, and avatar—and how they interact with a piece differently. Thinking about this helped me reflect on how to make something that really engages people and feels meaningful or immersive, even if it’s abstract or experimental.
