This week, I went to the motion capture lab again and observed a mocap session. The process started with placing markers on the performer’s suit, which are tracked by cameras around the room. Once everything was set up, I watched a live capture where the movement was recorded and applied to a digital rig in real time.
After the capture, the data was cleaned up and prepared for animation. It was a good refresher on the mocap workflow and how it fits into character animation.
Sculpting Progress:
This week, I started sculpting the high poly details of my model. With the base mesh complete, I’ve been focusing on refining the anatomy, sharpening forms, and adding surface details like folds, wrinkles, and texture to bring more depth and realism to the character.
As part of the collaborative project with Aayushi, I also made some changes to the character’s design to better fit the direction we’re going for. These adjustments helped improve the overall look and make the sculpt more aligned with the project’s tone and goals.
The plan is to finish the full high poly sculpt by the end of this week. It’s coming along well, and I’m excited to see the final result take shape.

