This week, we explored how to produce 360° videos using Unreal Engine along with the Off World Media Production Toolkit. We began by installing the Off World plugin, which includes Sprout—a tool that connects Unreal Engine to TouchDesigner for real-time interaction, streamlining the creative process.
The workflow involved setting up a specialized 360° camera inside Unreal Engine, configuring the project settings, and using Blueprints and the Sequencer to animate the scene. Once the video was rendered, we finalized it with some light editing in Media Encoder. It was a valuable introduction to a dynamic storytelling technique that gives the audience control over their perspective.






Project Update:
This week, I finished rigging and weight painting my character, which was a big milestone. Now, I’m moving on to animation. For this project, I’m planning to experiment with retargeting motion capture animation onto my character for the first time.
Since I’ve never done mocap retargeting before, this will be a great opportunity to learn. I’ll be using my own custom model and rig to see how well the mocap data transfers. This way, I can also test how effective my rig setup is in handling real animation data.
I know mocap animations often need adjustments because they don’t always match the exact movements or style we want. So part of the process will be cleaning up and tweaking the mocap to fit the character and the scene better. This hands-on experience will be valuable for improving both my rigging and animation skills.





