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3D Computer Animation Fundamental Animation

Week 2: Pendulum and Critiques

This week, we began exploring the 12 Principles of Animation, which serve as foundational guidelines for creating more dynamic, lifelike, and visually engaging animations. These principles are essential for animators to bring a sense of realism and appeal to their work.

  1. Squash and Stretch – This principle involves creating a contrasting change in shape, transitioning from a squash pose to a stretch pose, or vice versa. It is used to convey a sense of flexibility, fleshiness, and vitality in animation.
  2. Timing and Motion – Timing and spacing in animation are key factors that create the illusion of objects and characters moving realistically, as if governed by the laws of physics.
  3. Anticipation – Anticipation refers to the preparatory movement before an action, such as a jump or punch, helping to build momentum and make the action more believable.
  4. Staging – Staging involves the strategic arrangement of a scene, including the placement of characters, background and foreground elements, the expression of the character’s mood, and the composition of the camera angle, all working together to enhance the storytelling.
  5. Follow-Through and Overlapping Action – Follow Through refers to the concept that loosely connected parts of a body or object will continue to move even after the main action has stopped. Overlapping Action similarly describes how different parts of a body or object move at varying speeds, creating more natural and fluid motion.
  6. Straight Ahead and Pose-To-Pose Action – Pose-To-Pose approach involves first creating key poses, then filling in the gaps with in-betweens. Like pose-to-pose animation, straight-ahead animation begins with a key pose to establish the starting point of the sequence. However, unlike pose-to-pose, straight-ahead proceeds from that single key pose, progressing through the sequence without additional guiding keyframes.
  7. Slow In and Out – The slow in and out principle of animation, commonly referred to as ease in and ease out, suggests that objects in animation should accelerate and decelerate gradually rather than making sudden movements.
  8. Arcs – The arc principle of animation is a technique that encourages animated objects and characters to follow curved paths, or arcs, rather than moving in straight lines.
  9. Exaggeration – It is utilized to emphasize or enhance specific actions, poses, expressions, or movements beyond their natural constraints.
  10. Secondary Action – This is an additional action that supports the main act.
  11. Solid Drawing – This process involves incorporating height, depth, and weight into a drawing to create a convincing representation on a two-dimensional surface.
  12. Appeal – It is one of the animation principles, which makes the character or design stand out.

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I learned that these principles serve as fundamental guidelines in animation, which we should adhere to initially. However, once we fully understand and master their use, there is flexibility to creatively break or bend some of the rules.

Following the discussion on the Animation Principles, George presented a YouTube video titled “Everything is a Bouncing Ball.” The video illustrated how every movement and action can be conceptualized in relation to a bouncing ball, demonstrating the principle that all actions can be viewed through this lens.

This week, our primary focus was on Overlapping and Follow-Through Action, as our upcoming task involved creating a pendulum that demonstrates this principle during its swing. I learned how a pendulum moves while in motion and how it comes to an abrupt stop. To grasp the concepts of Overlapping and Follow-Through Action more effectively, George recommended that we observe and attempt to animate the movement of a blade of grass, illustrating how it reacts and sways in the wind.

After these discussions, George set up a project in Maya and demonstrated how to animate the pendulum while achieving the principles of Overlapping and Follow-Through Action. This week, I began my pendulum animation by first sketching the desired movements in 2D. Once I had a clear plan, I aimed to adhere closely to it while creating the animation in Maya. In the end, I made a few adjustments to my initial plan, resulting in a successful animation.

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