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George Term 2 & 3

Term 3 Week 18: : Acting Blocking Plus

This week, I focused on improving my acting shot by refining the blocking and adjusting the character’s body movement. During the feedback session with George, he pointed out that my character was moving around too much—especially considering that the character is leaning against a wall. He advised me to reduce the overall movement and instead rely on more subtle, nuanced actions.

Taking that feedback on board, I went back into Maya and started dialing things down. I worked on toning down the larger movements and instead focused on making the performance feel grounded and natural. Even though the character is mostly stationary, I wanted to make sure they still felt alive, not stiff or statue-like.

Most of this week was spent carefully tweaking those body movements—adding small gestures, subtle shifts in weight, and slight head and shoulder adjustments. The goal was to maintain energy in the performance without over-animating. I’m much happier with how the animation is feeling now, and it’s definitely more believable.

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