In Class:
Essential Planning Guidelines
Purposeful Shot Design
Every shot should serve a clear narrative purpose. Viewers should immediately understand what’s happening and why.
Example: A character picks up a gift with curiosity, then suddenly shows panic when it starts shaking on its own.
Action & Movement Principles
Actions should move smoothly from start to finish and follow a clear arc. To keep the animation interesting, add an unexpected twist.
Example: A character tries to catch a falling book gracefully, but it bounces off their hands and hits them in the face—adding a touch of surprise and humor.
Reference Gathering Strategy
Don’t just look for accurate body mechanics—pick reference videos that also express personality and emotion.
References that lack emotional weight might help you animate movements but won’t support a believable character performance.
Animation Workflow Overview
1. Planning Phase
- Think through the full scene concept.
- Mentally visualize the sequence.
- Record your own voice acting to help define tone and timing.
- Import the audio into Maya and start blocking based on this timing.
- Use tools like Anamotolong to help fine-tune structure and rhythm.
- Keep a journal of your daily progress to stay consistent and aligned with your original plan.
2. Blocking Stage
- Start by crafting strong, readable poses.
- Key all body parts in each pose to stay in control.
- Choose your method:
- Use stepped mode for crisp pose-to-pose clarity.
- Or spline mode with shortcuts (“.” and “,”) to move between keyframes smoothly.
3. Animation Phase
- Animate in sections—focus on one piece at a time.
- Set a realistic goal, like 1 second of clean spline animation per day.
- Prioritize clarity and polish before moving forward.
- Always check with playblasts—they give better feedback on timing and weight than the Maya viewport.
- Pay extra attention to expressive areas:
- Head
- Hands
- Waist
- Legs might not be the focus in some scenes, but they still play a key role in grounding the character.
Character & Storytelling Aspects
Add contrast to a character’s traits to make them feel more complex.
Example: A character who’s always grumpy with others is shown quietly feeding a stray cat.
Use exaggeration to make silent, pantomime actions more clear and appealing.
Note: Blinking will not be animated at this stage.
Technical Considerations
For now, keep the camera locked in place to maintain focus on the animation. You can always revisit and adjust the camera later, depending on what the scene requires.
My Progress:
This week, we started working on a new project focused on body mechanics. Our goal was to plan a short animation that shows strong, clear physical movement. For this task, I wanted to try something dynamic and exciting, so I decided to go with a sword attack animation.
I was inspired by action games and anime fight scenes, where characters use powerful swings and poses to show strength and weight. I thought it would be a great way to explore timing, balance, and follow-through—all important parts of body mechanics.
To plan my animation, I used Photoshop to sketch out key poses. This helped me visualize the movement before jumping into 3D. I focused on a few important poses:
- The anticipation before the swing (when the character pulls back),
- The attack pose where the sword is mid-swing,
- And the follow-through, showing how the body reacts after the motion.
Even though these are just still images for now, drawing them helped me figure out the overall rhythm and energy of the movement. I tried to make sure the action had a clear flow from start to finish and showed weight in the character’s posture.

