This week, we continued our work on the Ball with Tail animation, picking up from where we left off last week, and learned how to convert the Block Out animation into Spline animation. We began with a critique session, where everyone received feedback on their Block Out animations, which helped me identify the adjustments needed to improve my work.
After the critique, we resumed our previous progress and I learned how to convert Block Out animations into Spline. Following the conversion, we proceeded to the Graph Editor to refine the animation and correct the ball’s path using the Motion Trail feature. We made slight adjustments to the ball’s trajectory to enhance the realism of the jump. Next, we fine-tuned the Translate Y graph in the Graph Editor to incorporate ease-in and ease-out effects for the jump.
For the tail animation, we made minor adjustments in the Graph Editor to smooth out the movement. Additionally, we discussed keyframe management and learned how to delete unnecessary keyframes at the end of the animation process to maintain a cleaner and more organized Graph Editor.
This week, I adhered to the planning I developed during the previous week and converted my Block Out animation into Spline. I utilized the Graph Editor to add ease-in and ease-out effects and used the Motion Trail to improve the bounce distance and trajectory of the ball and made several additional adjustments to make the ball with tail animation look more natural.