The initial week provided a fundamental overview of Unreal Engine 5.4.4, highlighting its applications in the gaming and film industries.
Since I already had an Epic Games account, I simply navigated to the Unreal Engine section to install Unreal Engine 5.4.4 as instructed.

The key difference between Unreal Engine 5.3 and 5.4.4 is the improved performance, featuring a 25% reduction in GPU time and a 50% decrease in render thread time. Additionally, Unreal Engine 5.4 introduces support for spline meshes, which are crucial for modeling roads and landscapes.

Unreal Engine Marketplace is a place were we can purchase the assets, like environments, characters and many more things, for Unreal Engine and there are also free assets available to get and there is also some assets which get free for a month and change every month.
The Unreal Engine Marketplace offers a wide range of assets available for purchase, as well as free assets. Additionally, certain assets are made available for free on a monthly basis, with new selections introduced each month.

The Vault functions as a storage location for purchased assets, enabling users to either add them directly to an existing project or create a new project using the items stored in the Vault.

Quixel Megascans is a vast online library of high-resolution, PBR-calibrated surfaces, vegetation, and 3D scans, offering a wide range of textures, assets, plants, and more for import into Unreal Engine. However, Quixel Bridge is required to download and import these resources into projects.

I got to know that Megascans will be transitioning to Fab in October. Fab is Epic Games’ new all-in-one marketplace for discovering, buying, selling, and sharing assets.

There was a brief introduction about Quixel Bridge that it is a crucial tool necessary for browsing, downloading, and importing assets directly from Quixel Megascans into Unreal Engine, Maya, or any other 3D software.