In week 3, we delved deeper into Anticipation, which is one of the 12 Principles of Animation. I got to learn that it is essential to recognize that all movement is generated by forces, whether external or internal and Anticipation serves as the most natural method for building internal force to facilitate dynamic motion. We were told that “An object in motion will remain in motion unless acted on by an unbalanced force.”
We were advised to master the rules before attempting to deviate from them, as it is crucial at this early stage of our animation journey to establish a solid foundation before advancing further.
For the ball with tail animation, we were encouraged to watch videos of squirrels to observe how their tails react during movement and jumping. We closely observed the natural movement of the tail and how it follows a curve naturally towards the direction the squirrel goes in. This gave us a clear idea of how to go ahead with the movement of the tail in respect to the curve. We were advised to concentrate on the ball first, focusing on its bounce, squash, and stretch, before animating the tail. In this task, we were instructed to work in Block Out rather than Spline, achieving the forward bounce along with the tail movement using the Block Out method before converting it to Spline.
For this task I planned my initial steps in 2D and then started to animate it in Maya with that reference. The block out method helped us to fixate the positions initially to set the ball in motion. Although it looked a little jerky at first, I set a few more keyframes to make the movement look a little cohesive. Once the ball was set, I moved on to the tail. At the first keyframe, I shaped the tail like I wanted it as an initial position. As I moved forward, I kept on rotating the tail in a ‘S’ curve just like I had observed in the aforementioned video. By setting a keyframe and blocking the tail at every jump, I tried to make it look natural.
After setting all the keyframes, it looked pretty decent as an initial step towards the final animation. This made me all set for the upcoming week where we will learn how to convert it into spline and make it look way smoother than blocking.