This week, we learned about the history and evolution of animation. It was fascinating to see how animation grew from a mix of social changes, political revolutions, and new technology.
The Early Days of Animation
We looked at some of the first animators and their work. James Stuart Blackton created films like The Enchanted Drawing (1906) and Humorous Phases of a Funny Face (1907). His work showed how animation went from simply showing the artist on screen to making the drawings come alive on their own.
Emile Cohl, another pioneer, made Fantasmagorie (1908), one of the earliest French animated films. It had quirky characters and random transitions, which made it exciting and different. These early animators weren’t just telling stories—they were experimenting with new ideas and ways to use animation.
Animation and Modern Art Movements
We also learned how modern art movements like Dadaism and Futurism embraced animation as a new way to challenge traditional art. Animation allowed constant change and transformation, breaking the usual rules of painting and filmmaking.
Dada and Surrealism used animation to mix high art with popular culture. They also addressed important social and political issues, showing that animation can be more than just entertainment—it can carry deep and meaningful messages.
Technology in Animation
Advancements in technology played a big role in animation’s growth. For example, Raoul Barre’s peg system and the use of acetate cels made animation production faster and more efficient. This reminded me of tools like Unreal Engine 5, which help us speed up the creative process today.
Avant-Garde and Experimentation
The avant-garde movement saw animation as a way to play with abstract shapes, colors, and time. Artists who wanted to move beyond traditional painting turned to animation because it gave them more freedom to experiment.
Movements like Futurism, Fauvism, and Cubism were inspired by these experiments. They used bold colors and unusual designs to push creative boundaries. I found this inspiring, especially when we talked about Walter Ruttmann’s Lichtspiel Opus 1. His idea of “eye music” made me think about my own projects in Unreal Engine, where I try to combine visuals with meaning.
Art Basics: Principles and Elements
We also learned about the basic tools of art, which help in creating strong visuals:
Principles of Art
Rhythm: Repeats elements to create movement.
Balance: Keeps the artwork stable, either symmetrically or asymmetrically.
Emphasis: Highlights differences to grab attention.
Proportion: Shows how different parts relate to each other.
Gradation: Gradual changes in size or color to add depth.
Harmony: Combines similar elements for unity.
Variety: Uses different shapes, sizes, and colors to add interest.
Movement: Guides the viewer’s eye across the artwork.
Elements of Art
Line: A point that moves, creating shapes or patterns.
Shape: Flat, two-dimensional areas in art.
Form: Three-dimensional shapes, like cubes or spheres.
Value: How light or dark something is.
Color: Includes hue (the name of the color), value (light/dark), and intensity (brightness).
Texture: How something feels or looks like it feels.
The Golden Ratio
We also looked at the Golden Ratio, a tool used to create balanced and pleasing designs. Found in nature, like in shells and flowers, it helps artists place important parts of their work in a way that feels natural and harmonious.
My Thoughts
This week gave me a better understanding of how animation grew over time, influenced by art, technology, and social changes. I loved learning about how animation connected with modern art movements, inspiring bold ideas and breaking traditional rules.
I’m excited to explore more about these influences and how they continue to shape animation today.